Private multiplayer · no login
Maze Relay Race
Every player receives the same maze. The room shares progress, moves, and par—not anyone’s exact route.
Maze Relay Race · 2–6 players
One maze. Private routes.
Create a room or join by code. The server validates every move without broadcasting exact paths.
Create a race
Start a private room, then choose the mode and maze settings in the lobby.
Join by room code
No account is needed. Use the six-character code from the host.
Not connected
Use a nickname, not a real student name. No login is required.
Prefer a shared team route? Open Team Relay for 4–10 players and checkpoint baton passes.
How a maze race works
- 1. Create a private room and choose Classic Race, Par Chase, or Keys & Gates.
- 2. Friends join with a nickname and room code.
- 3. The server validates every Arrow key, WASD, swipe, or direction-pad move.
- 4. Standings show route progress without revealing coordinates or paths.
Fair routes and forfeits
Par Chase rewards efficient planning before raw speed. Keys & Gates adds required route mechanics on medium and harder mazes.
A player may forfeit to see the solution. That player becomes unranked, sees the route privately, and does not interrupt the remaining racers.